
It’s a pivotal event from Halo 2 viewed from a new perspective, with the jump through space wiping out the city’s power and leaving its inhabitants to panic in desperation - those that are still breathing, anyway. All of this chaos begins as the Covenant jumps into slipspace as you drop into the city, with Master Chief and the Pillar of Autumn following quickly after them. Master Chief probably doesn’t even know you exist, and the UNSC has left New Mombasa behind, a city you’re forced to explore as it devolves into a husk for alien trespassers to loot and pilfer. The dynamic of the franchise changed with ODST, turning you into a vulnerable survivor instead of a venerable warrior. Your armour is less powerful, your shields are more susceptible to damage, and taking on a horde of brutes in combat will result in a very untimely demise. Such insignificance only serves to emphasize the juxtaposition between you and the series’ established heroes. They’re cannon fodder - infantry soldiers who jump into warthogs alongside Master Chief only to be blown off a cliff from incoming plasma cannons. You play as Rookie, a protagonist whose silence is determined by his inexperience amidst a crew of Orbital Shock Drop Troopers.

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Its brilliance resides in its subtlety, a narrative that isn’t concerned with saving the world or killing religious alien zealots. The reception to Bungie’s penultimate venture into the Halo universe might have felt understated when it first released, but this has evolved into a hardened legacy of numerous fans that look upon it as the series’ finest chapter.
